![]() It's not an emotional roller-coaster from start to finish, but it starts to get really funny as it goes on. Globox swallows a Black thing, they go to the Doctors to get him out before the Black Thing kills him. The story, like all Rayman games, are barely there or make no sense, being in its own special way, unique. I think the best part of Rayman 3 is that it makes little to no sense. There's plenty of variation in gameplay mechanics. There is an auto lock-on feature and you can kill an enemy in many unique ways, using your propeller hair, different fist types, unlocked by going over cans, but bugger all else. The levels are varied and there are different and unique ways to get from A to B. Rayman has always had a great art direction, even in the PlayStation era, but Rayman 3 is where is really stands out from the crowd. ![]() The graphics are subpar against new releases, but good for a HD Remake, much better than Silent Hill 2's failure to preserve the original for newer generations, and the art direction is truly beautiful. The graphics are subpar against new releases, but good for a HD Remake, I love this game, 9 years ago I loved it, and love it to this day. I love this game, 9 years ago I loved it, and love it to this day. ![]()
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