This new version meant a substantial change to how new video games were conceived although it soon became outdated in 2009 with the arrival of DirectX 11, and obviously even more so in 2015 with the release of DirectX 12 for Xbox One and Windows 10. Geometry Shader: creation of geometric shapes in real time in a procedural manner.Shader Model 4.0: the maximum number of registries, render targets, and bytes in the vertex buffer is increased, and now we can access the textures without restrictions from any kind of shader.More efficient and less frequent calls to APIs to not weigh down the CPU in the graphics field.It corrected some limitations and flaws present in the previous version, DirectX 9, as well as the performance problems caused by certain processes that generated bottlenecks when it came to processing data, as well as introducing some new features: DirectCompute, which is a language and instructions library to manage all the process threads especially designed for multi-core processors.Īnd in 2006, DirectX 10 was released for Windows Vista, although it was also later adopted by Windows 7.
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